There are many more, but these are the sorts of narratives that I find compelling and go on to intensify my connection with videogames. Titles that affect me like this are games such as Alan Wake, Uncharted 4: A Thief’s End and Catherine.
When a game has you thinking about it between plays – not because you’re working out how to get past a boss or solve a puzzle, but because you’re thinking about the characters or the story, that’s magic for me. To some extent, that’s somewhat true, but I could care less on those reviews, as I know from my experience, it was fantastic. Yes, I read a handful of reviews too about the game being a walking simulation and that whatever you do in the game makes no impact on the cutscenes or general narrative. There’s still lots to do, but I’m in the position where I can give a fair review.ĭeath Stranding is a masterpiece. Well, thank the calendar for Christmas as I was able to blitz it and some 88 hours (count ’em) later, I finished the main story. Though I got this on the release date (the Higgs version, and also an Amazon affiliate link – no animals will be harmed if you purchase from the link, but I’ll love you forever), it was only recently that I finished the story after once-a-week sessions that were always less than planned. Ok, so I wasn’t marking an X on a calendar that I’m going to link in a montage, but Death Stranding was arguably the game I’ve been looking forward to since I saw the first trailer. Disney Dreamlight Valley Early Access Previewįor about four years I patiently waited for this to come out.